68 lines
1.3 KiB
JavaScript
68 lines
1.3 KiB
JavaScript
function ChannelModule(channel) {
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this.channel = channel;
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}
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ChannelModule.prototype = {
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/**
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* Called when the channel is loading its data from a JSON object.
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*/
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load: function (data) {
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},
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/**
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* Called when the channel is saving its state to a JSON object.
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*/
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save: function (data) {
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},
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/**
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* Called when the channel is being unloaded
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*/
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unload: function () {
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},
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/**
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* Called when a user is attempting to join a channel.
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*
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* data is the data sent by the client with the joinChannel
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* packet.
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*/
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onUserPreJoin: function (user, data, cb) {
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cb(null, ChannelModule.PASSTHROUGH);
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},
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/**
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* Called after a user has been accepted to the channel.
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*/
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onUserPostJoin: function (user) {
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},
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/**
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* Called after a user has been disconnected from the channel.
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*/
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onUserPart: function (user) {
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},
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/**
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* Called when a chatMsg event is received
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*/
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onUserChat: function (user, data, cb) {
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cb(null, ChannelModule.PASSTHROUGH);
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},
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/**
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* Called when a new video begins playing
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*/
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onMediaChange: function (data) {
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},
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};
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/* Channel module callback return codes */
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ChannelModule.ERROR = -1;
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ChannelModule.PASSTHROUGH = 0;
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ChannelModule.DENY = 1;
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module.exports = ChannelModule;
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