(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(require('video.js')) : typeof define === 'function' && define.amd ? define(['video.js'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.videojs)); }(this, function (videojs) { 'use strict'; function _interopDefaultLegacy(e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; } var videojs__default = /*#__PURE__*/ _interopDefaultLegacy(videojs); /** * Checks if `value` is the * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types) * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) * * @static * @memberOf _ * @since 0.1.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is an object, else `false`. * @example * * _.isObject({}); * // => true * * _.isObject([1, 2, 3]); * // => true * * _.isObject(_.noop); * // => true * * _.isObject(null); * // => false */ function isObject(value) { var type = typeof value; return value != null && (type == 'object' || type == 'function'); } /** Detect free variable `global` from Node.js. */ var freeGlobal = typeof global == 'object' && global && global.Object === Object && global; /** Detect free variable `self`. */ var freeSelf = typeof self == 'object' && self && self.Object === Object && self; /** Used as a reference to the global object. */ var root = freeGlobal || freeSelf || Function('return this')(); /** * Gets the timestamp of the number of milliseconds that have elapsed since * the Unix epoch (1 January 1970 00:00:00 UTC). * * @static * @memberOf _ * @since 2.4.0 * @category Date * @returns {number} Returns the timestamp. * @example * * _.defer(function(stamp) { * console.log(_.now() - stamp); * }, _.now()); * // => Logs the number of milliseconds it took for the deferred invocation. */ var now = function () { return root.Date.now(); }; /** Used to match a single whitespace character. */ var reWhitespace = /\s/; /** * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace * character of `string`. * * @private * @param {string} string The string to inspect. * @returns {number} Returns the index of the last non-whitespace character. */ function trimmedEndIndex(string) { var index = string.length; while (index-- && reWhitespace.test(string.charAt(index))) { } return index; } /** Used to match leading whitespace. */ var reTrimStart = /^\s+/; /** * The base implementation of `_.trim`. * * @private * @param {string} string The string to trim. * @returns {string} Returns the trimmed string. */ function baseTrim(string) { return string ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '') : string; } /** Built-in value references. */ var Symbol = root.Symbol; /** Used for built-in method references. */ var objectProto$1 = Object.prototype; /** Used to check objects for own properties. */ var hasOwnProperty = objectProto$1.hasOwnProperty; /** * Used to resolve the * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) * of values. */ var nativeObjectToString$1 = objectProto$1.toString; /** Built-in value references. */ var symToStringTag$1 = Symbol ? Symbol.toStringTag : undefined; /** * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values. * * @private * @param {*} value The value to query. * @returns {string} Returns the raw `toStringTag`. */ function getRawTag(value) { var isOwn = hasOwnProperty.call(value, symToStringTag$1), tag = value[symToStringTag$1]; try { value[symToStringTag$1] = undefined; var unmasked = true; } catch (e) { } var result = nativeObjectToString$1.call(value); if (unmasked) { if (isOwn) { value[symToStringTag$1] = tag; } else { delete value[symToStringTag$1]; } } return result; } /** Used for built-in method references. */ var objectProto = Object.prototype; /** * Used to resolve the * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) * of values. */ var nativeObjectToString = objectProto.toString; /** * Converts `value` to a string using `Object.prototype.toString`. * * @private * @param {*} value The value to convert. * @returns {string} Returns the converted string. */ function objectToString(value) { return nativeObjectToString.call(value); } /** `Object#toString` result references. */ var nullTag = '[object Null]', undefinedTag = '[object Undefined]'; /** Built-in value references. */ var symToStringTag = Symbol ? Symbol.toStringTag : undefined; /** * The base implementation of `getTag` without fallbacks for buggy environments. * * @private * @param {*} value The value to query. * @returns {string} Returns the `toStringTag`. */ function baseGetTag(value) { if (value == null) { return value === undefined ? undefinedTag : nullTag; } return symToStringTag && symToStringTag in Object(value) ? getRawTag(value) : objectToString(value); } /** * Checks if `value` is object-like. A value is object-like if it's not `null` * and has a `typeof` result of "object". * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is object-like, else `false`. * @example * * _.isObjectLike({}); * // => true * * _.isObjectLike([1, 2, 3]); * // => true * * _.isObjectLike(_.noop); * // => false * * _.isObjectLike(null); * // => false */ function isObjectLike(value) { return value != null && typeof value == 'object'; } /** `Object#toString` result references. */ var symbolTag = '[object Symbol]'; /** * Checks if `value` is classified as a `Symbol` primitive or object. * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to check. * @returns {boolean} Returns `true` if `value` is a symbol, else `false`. * @example * * _.isSymbol(Symbol.iterator); * // => true * * _.isSymbol('abc'); * // => false */ function isSymbol(value) { return typeof value == 'symbol' || isObjectLike(value) && baseGetTag(value) == symbolTag; } /** Used as references for various `Number` constants. */ var NAN = 0 / 0; /** Used to detect bad signed hexadecimal string values. */ var reIsBadHex = /^[-+]0x[0-9a-f]+$/i; /** Used to detect binary string values. */ var reIsBinary = /^0b[01]+$/i; /** Used to detect octal string values. */ var reIsOctal = /^0o[0-7]+$/i; /** Built-in method references without a dependency on `root`. */ var freeParseInt = parseInt; /** * Converts `value` to a number. * * @static * @memberOf _ * @since 4.0.0 * @category Lang * @param {*} value The value to process. * @returns {number} Returns the number. * @example * * _.toNumber(3.2); * // => 3.2 * * _.toNumber(Number.MIN_VALUE); * // => 5e-324 * * _.toNumber(Infinity); * // => Infinity * * _.toNumber('3.2'); * // => 3.2 */ function toNumber(value) { if (typeof value == 'number') { return value; } if (isSymbol(value)) { return NAN; } if (isObject(value)) { var other = typeof value.valueOf == 'function' ? value.valueOf() : value; value = isObject(other) ? other + '' : other; } if (typeof value != 'string') { return value === 0 ? value : +value; } value = baseTrim(value); var isBinary = reIsBinary.test(value); return isBinary || reIsOctal.test(value) ? freeParseInt(value.slice(2), isBinary ? 2 : 8) : reIsBadHex.test(value) ? NAN : +value; } /** Error message constants. */ var FUNC_ERROR_TEXT$1 = 'Expected a function'; /* Built-in method references for those with the same name as other `lodash` methods. */ var nativeMax = Math.max, nativeMin = Math.min; /** * Creates a debounced function that delays invoking `func` until after `wait` * milliseconds have elapsed since the last time the debounced function was * invoked. The debounced function comes with a `cancel` method to cancel * delayed `func` invocations and a `flush` method to immediately invoke them. * Provide `options` to indicate whether `func` should be invoked on the * leading and/or trailing edge of the `wait` timeout. The `func` is invoked * with the last arguments provided to the debounced function. Subsequent * calls to the debounced function return the result of the last `func` * invocation. * * **Note:** If `leading` and `trailing` options are `true`, `func` is * invoked on the trailing edge of the timeout only if the debounced function * is invoked more than once during the `wait` timeout. * * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred * until to the next tick, similar to `setTimeout` with a timeout of `0`. * * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) * for details over the differences between `_.debounce` and `_.throttle`. * * @static * @memberOf _ * @since 0.1.0 * @category Function * @param {Function} func The function to debounce. * @param {number} [wait=0] The number of milliseconds to delay. * @param {Object} [options={}] The options object. * @param {boolean} [options.leading=false] * Specify invoking on the leading edge of the timeout. * @param {number} [options.maxWait] * The maximum time `func` is allowed to be delayed before it's invoked. * @param {boolean} [options.trailing=true] * Specify invoking on the trailing edge of the timeout. * @returns {Function} Returns the new debounced function. * @example * * // Avoid costly calculations while the window size is in flux. * jQuery(window).on('resize', _.debounce(calculateLayout, 150)); * * // Invoke `sendMail` when clicked, debouncing subsequent calls. * jQuery(element).on('click', _.debounce(sendMail, 300, { * 'leading': true, * 'trailing': false * })); * * // Ensure `batchLog` is invoked once after 1 second of debounced calls. * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 }); * var source = new EventSource('/stream'); * jQuery(source).on('message', debounced); * * // Cancel the trailing debounced invocation. * jQuery(window).on('popstate', debounced.cancel); */ function debounce(func, wait, options) { var lastArgs, lastThis, maxWait, result, timerId, lastCallTime, lastInvokeTime = 0, leading = false, maxing = false, trailing = true; if (typeof func != 'function') { throw new TypeError(FUNC_ERROR_TEXT$1); } wait = toNumber(wait) || 0; if (isObject(options)) { leading = !!options.leading; maxing = 'maxWait' in options; maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait; trailing = 'trailing' in options ? !!options.trailing : trailing; } function invokeFunc(time) { var args = lastArgs, thisArg = lastThis; lastArgs = lastThis = undefined; lastInvokeTime = time; result = func.apply(thisArg, args); return result; } function leadingEdge(time) { // Reset any `maxWait` timer. lastInvokeTime = time; // Start the timer for the trailing edge. timerId = setTimeout(timerExpired, wait); // Invoke the leading edge. return leading ? invokeFunc(time) : result; } function remainingWait(time) { var timeSinceLastCall = time - lastCallTime, timeSinceLastInvoke = time - lastInvokeTime, timeWaiting = wait - timeSinceLastCall; return maxing ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting; } function shouldInvoke(time) { var timeSinceLastCall = time - lastCallTime, timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the // trailing edge, the system time has gone backwards and we're treating // it as the trailing edge, or we've hit the `maxWait` limit. return lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait; } function timerExpired() { var time = now(); if (shouldInvoke(time)) { return trailingEdge(time); } // Restart the timer. timerId = setTimeout(timerExpired, remainingWait(time)); } function trailingEdge(time) { timerId = undefined; // Only invoke if we have `lastArgs` which means `func` has been // debounced at least once. if (trailing && lastArgs) { return invokeFunc(time); } lastArgs = lastThis = undefined; return result; } function cancel() { if (timerId !== undefined) { clearTimeout(timerId); } lastInvokeTime = 0; lastArgs = lastCallTime = lastThis = timerId = undefined; } function flush() { return timerId === undefined ? result : trailingEdge(now()); } function debounced() { var time = now(), isInvoking = shouldInvoke(time); lastArgs = arguments; lastThis = this; lastCallTime = time; if (isInvoking) { if (timerId === undefined) { return leadingEdge(lastCallTime); } if (maxing) { // Handle invocations in a tight loop. clearTimeout(timerId); timerId = setTimeout(timerExpired, wait); return invokeFunc(lastCallTime); } } if (timerId === undefined) { timerId = setTimeout(timerExpired, wait); } return result; } debounced.cancel = cancel; debounced.flush = flush; return debounced; } /** Error message constants. */ var FUNC_ERROR_TEXT = 'Expected a function'; /** * Creates a throttled function that only invokes `func` at most once per * every `wait` milliseconds. The throttled function comes with a `cancel` * method to cancel delayed `func` invocations and a `flush` method to * immediately invoke them. Provide `options` to indicate whether `func` * should be invoked on the leading and/or trailing edge of the `wait` * timeout. The `func` is invoked with the last arguments provided to the * throttled function. Subsequent calls to the throttled function return the * result of the last `func` invocation. * * **Note:** If `leading` and `trailing` options are `true`, `func` is * invoked on the trailing edge of the timeout only if the throttled function * is invoked more than once during the `wait` timeout. * * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred * until to the next tick, similar to `setTimeout` with a timeout of `0`. * * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) * for details over the differences between `_.throttle` and `_.debounce`. * * @static * @memberOf _ * @since 0.1.0 * @category Function * @param {Function} func The function to throttle. * @param {number} [wait=0] The number of milliseconds to throttle invocations to. * @param {Object} [options={}] The options object. * @param {boolean} [options.leading=true] * Specify invoking on the leading edge of the timeout. * @param {boolean} [options.trailing=true] * Specify invoking on the trailing edge of the timeout. * @returns {Function} Returns the new throttled function. * @example * * // Avoid excessively updating the position while scrolling. * jQuery(window).on('scroll', _.throttle(updatePosition, 100)); * * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes. * var throttled = _.throttle(renewToken, 300000, { 'trailing': false }); * jQuery(element).on('click', throttled); * * // Cancel the trailing throttled invocation. * jQuery(window).on('popstate', throttled.cancel); */ function throttle(func, wait, options) { var leading = true, trailing = true; if (typeof func != 'function') { throw new TypeError(FUNC_ERROR_TEXT); } if (isObject(options)) { leading = 'leading' in options ? !!options.leading : leading; trailing = 'trailing' in options ? !!options.trailing : trailing; } return debounce(func, wait, { 'leading': leading, 'maxWait': wait, 'trailing': trailing }); } const syncTime = (player, audio) => { const time = player.currentTime(); audio.currentTime = time; }; function audioSwitchPlugin(options) { const {audioElement, audioTracks, debugInterval, syncInterval, volume, handleDisposal} = options; const player = this; const checkAudioElement = () => { const videoElement = player.el_; let newAudio; if (typeof audioElement !== 'undefined' && audioElement instanceof HTMLElement) { newAudio = audioElement; this.audio = newAudio; } else { newAudio = document.createElement('audio'); this.audio = newAudio; this.isOurAudio = true; this.audio.className = 'audioSwitch-audio'; this.audioParent = document.createElement('div'); this.audioParent.className = 'audioSwitch-parent'; this.audioParent.appendChild(this.audio); if (videoElement.nextSibling) { videoElement.parentNode.insertBefore(this.audioParent, videoElement.nextSibling); } else { videoElement.parentNode.appendChild(this.audioParent); } } return newAudio; }; const audio = checkAudioElement(); audio.currentTime = 0; audio.volume = volume; const onAudioTracksChange = (player, audio, event) => { var audioTrackList = player.audioTracks(); let enabledTrack; for (let i = 0; i < audioTrackList.length; i++) { let track = audioTrackList[i]; if (track.enabled) { enabledTrack = track; break; } } enabledTrack = enabledTrack || audioTrackList[0]; if (enabledTrack) { const isPlaying = !player.paused(); if (isPlaying) player.pause(); audio.setAttribute('src', audioTracks.find(audioTrack => audioTrack.label === enabledTrack.label)?.url); syncTime(player, audio); if (isPlaying) player.play(); } }; var audioTrackList = player.audioTracks(); audioTrackList.addEventListener('change', onAudioTracksChange.bind(null, player, audio)); if (audioTracks.length > 0) { audioTracks[0].kind = 'main'; audioTracks[0].enabled = true; audioTracks.forEach(track => audioTrackList.addTrack(new videojs.AudioTrack(track))); audio.setAttribute('src', audioTracks[0].url); } player.on('dispose', () => { this.audio.pause(); if(this.isOurAudio || handleDisposal){ this.audio.remove(); this.audioParent.remove(); } }); player.on('play', () => { syncTime(player, audio); if (audio.paused) audio.play(); }); player.on('pause', () => { syncTime(player, audio); if (!audio.paused) audio.pause(); }); player.on('seeked', () => { if (!player.paused()) player.pause(); player.one('canplay', () => { const sync = () => { syncTime(player, audio); audio.removeEventListener('canplay', sync); if (player.paused()) player.play(); }; audio.addEventListener('canplay', sync); }); }); player.on('volumechange', () => { if (player.muted()) { audio.muted = true; } else { audio.muted = false; audio.volume = player.volume(); } }); if (syncInterval) { const syncOnInterval = throttle(() => { syncTime(player, audio); }, syncInterval); player.on('timeupdate', syncOnInterval); } if (debugInterval) { const debugOnInterval = throttle(() => { const _audioBefore = audio.currentTime; const _videoBefore = player.currentTime(); console.log('debug', { audio: _audioBefore, video: _videoBefore, diff: _videoBefore - _audioBefore }); }, debugInterval); player.on('timeupdate', debugOnInterval); } } videojs__default['default'].registerPlugin('audioSwitch', audioSwitchPlugin); }));