#lang racket/gui (require "structs.rkt" "utils.rkt") (provide look) (define (look what where) (if (empty? what) (~a "In this area, there is: " (oxford-object-names where)) (let* ([what-str (string-join what)] [obj (find-object-by-name what-str where)]) (if obj (~a "There is a " what-str " in the area." (describe-obj obj)) (~a "The \"" what-str "\" you're looking for isn't in this area."))))) (define (describe-obj obj) (let ([output ""]) (when (player? obj) (append-str! output "\nIt's you.")) (when (item? obj) (append-str! output (~a "\nIt has a size of: " (item-size obj) ".")) (when (equipment? obj) (append-str! output (~a "\nIt is a piece of equipment of type: " (equipment-type obj) ".")) (when (weapon? obj) (append-str! output (~a "\nIt deals " (weapon-damage obj) " damage."))) (when (armor? obj) (append-str! output (~a "\nIt has a damage resistance of: " (armor-resistance obj) "."))))) (cond [(creature? obj) (append-str! output (~a "\nIts species is: " (creature-species obj) ".")) (append-str! output (~a "\nIt's at " (creature-health obj) "HP.")) (if (empty? (creature-equipment obj)) (append-str! output (~a "\nIt doesn't look like it's carrying anything.")) (append-str! output (~a "\nIt looks like it's carrying something.")))] [else (when (entity? obj) (append-str! output (~a "\nInside is: " (oxford-object-names obj))))] ) output))