look verb object description
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@ -2,14 +2,14 @@
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(require "structs.rkt")
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(provide interpret)
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;temporary hard-coded room with items for testing, before implementing procgen
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;temporary hard-coded player and room with items for testing, before implementing procgen
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(define room1 (room
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(pos 0 0)
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(dim 10 10)
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(list (weapon "BIG SWORD" (pos 5 5) 4 'sword 5)
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(armor "LEATHER CAP" (pos 5 9) 1 'helmet 2))))
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(define plyr (player "YOU" room1 '() 'human 20 '() 50))
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(define plyr (player "ME" room1 '() 'human 20 '() 50))
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(set-room-contents! room1 (append (room-contents room1) (list plyr)))
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(define (interpret in)
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(let ([command (string-upcase in)])
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@ -29,14 +29,42 @@
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#:before-first "In this area, there is "
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#:before-last ", and "
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#:after-last ".")
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(let ([what-str (string-join what)])
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(let* ([what-str (string-join what)]
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[obj (find-obj what-str room)])
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(if (find-obj what-str room)
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(~a "There is a " what-str " in the area.")
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(~a "There is a " what-str " in the area."
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(describe-obj obj))
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(~a "The \"" what-str "\" you're looking for isn't in this area."))))))
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(define (find-obj obj room)
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(findf
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(λ (arg) (string=? obj (obj-name arg)))
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(room-contents room)))
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(define (obj-names list)
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(map obj-name list))
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(map obj-name list))
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(define (describe-obj obj)
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(let ([output ""])
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(when (player? obj)
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(append-str! output "\nIt's you."))
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(when (item? obj)
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(append-str! output (~a "\nIt has a size of: " (item-size obj) "."))
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(when (equipment? obj)
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(append-str! output (~a "\nIt is a piece of equipment of type: " (equipment-type obj) "."))
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(when (weapon? obj)
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(append-str! output (~a "\nIt deals " (weapon-damage obj) " damage.")))
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(when (armor? obj)
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(append-str! output (~a "\nIt has a damage resistance of: " (armor-resistance obj) ".")))))
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(when (creature? obj)
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(append-str! output (~a "\nIts species is: " (creature-species obj) "."))
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(append-str! output (~a "\nIt's at " (creature-health obj) "HP."))
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(if (empty? (creature-equipment obj))
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(append-str! output (~a "\nIt doesn't look like it's carrying anything."))
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(append-str! output (~a "\nIt looks like it's carrying something."))))
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output))
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(define-syntax-rule (append-str! str1 str2)
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(set! str1 (~a str1 str2)))
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10
structs.rkt
10
structs.rkt
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@ -12,8 +12,12 @@
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(struct weapon equipment (damage))
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(struct armor equipment (resistance))
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(struct entity obj (inventory))
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(struct creature entity (species health equipment))
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(struct entity obj ((inventory #:mutable)))
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(struct creature entity (species
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(health #:mutable)
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(equipment #:mutable)))
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(struct player creature (capacity))
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(struct room (pos size contents))
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(struct room (pos
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size
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(contents #:mutable)))
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