pull out look, utils; rename object struct; turn room struct into a substruct of entity; remove console.rkt require
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@ -1,15 +1,23 @@
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#lang racket/gui
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(require "structs.rkt")
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(require "structs.rkt"
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"look.rkt"
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"utils.rkt")
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(provide interpret)
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;temporary hard-coded player and room with items for testing, before implementing procgen
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(define room1 (room
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(define room1 (room "A DARK ROOM"
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(pos 0 0)
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(dim 10 10)
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(list (weapon "BIG SWORD" (pos 5 5) 4 'sword 5)
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(armor "LEATHER CAP" (pos 5 9) 1 'helmet 2))))
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(define plyr (player "YOU" room1 '() 'human 20 '() 50))
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(set-room-contents! room1 (append (room-contents room1) (list plyr)))
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(list (armor "LEATHER CAP" (pos 5 9) 1 'helmet 2))
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(dim 0 0)))
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(add-to-inventory! room1 (entity "CHEST"
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room1
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(list (weapon "BIG SWORD" (pos 5 5) 4 'sword 5))))
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(define plyr (player "YOU"
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room1
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'()
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'human 20 '() 50))
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(add-to-inventory! room1 plyr)
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(define (interpret in)
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(let ([command (string-upcase in)])
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@ -19,52 +27,29 @@
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[verb (first tokens)]
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[args (rest tokens)])
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(case verb
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[("LOOK") (look args)]
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[("LOOK") (look args room1)]
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[("TAKE") (take args room1 plyr)]
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[else (~a "I don't understand the verb " verb ".")])))))
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(define (look what)
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(let ([room (obj-pos plyr)])
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(if (empty? what)
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(string-join (obj-names (room-contents room)) ", "
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#:before-first "In this area, there is: "
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#:before-last ", and "
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#:after-last ".")
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(let* ([what-str (string-join what)]
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[obj (find-obj what-str room)])
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(if (find-obj what-str room)
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(~a "There is a " what-str " in the area."
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(describe-obj obj))
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(~a "The \"" what-str "\" you're looking for isn't in this area."))))))
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(define (find-obj obj room)
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(findf
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(λ (arg) (string=? obj (obj-name arg)))
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(room-contents room)))
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(define (obj-names list)
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(map obj-name list))
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(define (describe-obj obj)
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(let ([output ""])
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(when (player? obj)
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(append-str! output "\nIt's you."))
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(when (item? obj)
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(append-str! output (~a "\nIt has a size of: " (item-size obj) "."))
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(when (equipment? obj)
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(append-str! output (~a "\nIt is a piece of equipment of type: " (equipment-type obj) "."))
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(when (weapon? obj)
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(append-str! output (~a "\nIt deals " (weapon-damage obj) " damage.")))
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(when (armor? obj)
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(append-str! output (~a "\nIt has a damage resistance of: " (armor-resistance obj) ".")))))
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(when (creature? obj)
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(append-str! output (~a "\nIts species is: " (creature-species obj) "."))
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(append-str! output (~a "\nIt's at " (creature-health obj) "HP."))
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(if (empty? (creature-equipment obj))
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(append-str! output (~a "\nIt doesn't look like it's carrying anything."))
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(append-str! output (~a "\nIt looks like it's carrying something."))))
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output))
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(define-syntax-rule (append-str! str1 str2)
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(set! str1 (~a str1 str2)))
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(define (take args where who)
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(if (empty? args)
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"You need to say what to take."
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(let* ([args-str (string-join args)]
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[split-str (string-split args-str " FROM ")]
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[what-str (first split-str)]
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[from-str (if (= 1 (length split-str))
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'()
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(last split-str))]
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[from (if (empty? from-str)
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where
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(find-object-by-name from-str where))]
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[what (find-object-by-name what-str from)])
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(when (empty? from-str)
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(set! from-str (object-name where)))
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(if what
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(if (creature? what)
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"You can't take a living thing."
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(if (entity? what)
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"You can't take something with an inventory."
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(move-obj! what from who)))
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(~a "There isn't a \"" what-str "\" in this area.")))))
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42
look.rkt
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42
look.rkt
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@ -0,0 +1,42 @@
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#lang racket/gui
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(require "structs.rkt"
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"utils.rkt")
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(provide look)
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(define (look what where)
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(if (empty? what)
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(~a "In this area, there is: " (oxford-object-names where))
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(let* ([what-str (string-join what)]
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[obj (find-object-by-name what-str where)])
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(if obj
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(~a "There is a " what-str " in the area."
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(describe-obj obj))
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(~a "The \"" what-str "\" you're looking for isn't in this area.")))))
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(define (describe-obj obj)
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(let ([output ""])
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(when (player? obj)
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(append-str! output "\nIt's you."))
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(when (item? obj)
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(append-str! output (~a "\nIt has a size of: " (item-size obj) "."))
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(when (equipment? obj)
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(append-str! output (~a "\nIt is a piece of equipment of type: " (equipment-type obj) "."))
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(when (weapon? obj)
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(append-str! output (~a "\nIt deals " (weapon-damage obj) " damage.")))
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(when (armor? obj)
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(append-str! output (~a "\nIt has a damage resistance of: " (armor-resistance obj) ".")))))
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(cond
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[(creature? obj)
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(append-str! output (~a "\nIts species is: " (creature-species obj) "."))
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(append-str! output (~a "\nIt's at " (creature-health obj) "HP."))
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(if (empty? (creature-equipment obj))
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(append-str! output (~a "\nIt doesn't look like it's carrying anything."))
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(append-str! output (~a "\nIt looks like it's carrying something.")))]
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[else
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(when (entity? obj)
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(append-str! output (~a "\nInside is: " (oxford-object-names obj))))]
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)
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output))
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1
main.rkt
1
main.rkt
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@ -10,7 +10,6 @@
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(require racket/gui/easy
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racket/gui/easy/operator)
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(require "interpret.rkt")
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(require "console.rkt")
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(define mono (send the-font-list find-or-create-font 12 'modern 'normal 'normal))
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(define/obs @log "You awake in a dark room.")
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10
structs.rkt
10
structs.rkt
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@ -5,19 +5,17 @@
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;for clarity - an x/y pair that represents a dimension instead of a position
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(struct dim pos ())
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(struct obj (name pos))
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(struct object (name pos))
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(struct item obj (size))
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(struct item object (size))
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(struct equipment item (type))
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(struct weapon equipment (damage))
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(struct armor equipment (resistance))
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(struct entity obj ((inventory #:mutable)))
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(struct entity object ((inventory #:mutable)))
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(struct creature entity (species
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(health #:mutable)
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(equipment #:mutable)))
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(struct player creature (capacity))
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(struct room (pos
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size
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(contents #:mutable)))
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(struct room entity (size))
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37
utils.rkt
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37
utils.rkt
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#lang racket/gui
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(require "structs.rkt")
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(provide (all-defined-out))
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(define (find-object obj where)
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(find-object-by-name (object-name obj) where))
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(define (find-object-by-name obj-name where)
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(findf (λ (o) (string=? obj-name (object-name o)))
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(if (creature? where)
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(append (creature-equipment where) (entity-inventory where))
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(entity-inventory where))))
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(define (object-names list)
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(map object-name list))
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(define (oxford-object-names where)
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(let ([lst (object-names (entity-inventory where))])
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(if (empty? lst)
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"nothing."
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(string-join lst ", "
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#:before-last ", and "
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#:after-last "."))))
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(define-syntax-rule (append-str! str1 str2)
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(set! str1 (~a str1 str2)))
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(define (add-to-inventory! ent obj)
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(set-entity-inventory! ent (append (entity-inventory ent) (list obj))))
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(define (remove-from-inventory! ent obj)
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(set-entity-inventory! ent (remove obj (entity-inventory ent))))
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(define (move-obj! obj from to)
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(let ([obj-str (object-name obj)]
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[from-str (object-name from)])
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(add-to-inventory! to obj)
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(remove-from-inventory! from obj)
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(~a "Took " obj-str " from " from-str ".")))
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