//! `ChatServer` is an actor. It maintains list of connection client session. //! And manages available rooms. Peers send messages to other peers in same //! room through `ChatServer`. use actix::prelude::*; use rand::{rngs::ThreadRng, Rng}; use std::collections::{HashMap, HashSet}; use serde::{Deserialize, Serialize}; use {Crud,establish_connection}; #[derive(EnumString,ToString,Debug)] pub enum UserOperation { Login, Register, Logout, Join, Edit, Reply, Vote, Delete, NextPage, Sticky } pub enum MessageType { Comments, Users, Ping, Pong } /// Chat server sends this messages to session #[derive(Message)] pub struct WSMessage(pub String); /// Message for chat server communications /// New chat session is created #[derive(Message)] #[rtype(usize)] pub struct Connect { pub addr: Recipient, } /// Session is disconnected #[derive(Message)] pub struct Disconnect { pub id: usize, } /// Send message to specific room #[derive(Message)] pub struct ClientMessage { /// Id of the client session pub id: usize, /// Peer message pub msg: String, /// Room name pub room: String, } /// List of available rooms pub struct ListRooms; impl actix::Message for ListRooms { type Result = Vec; } /// Join room, if room does not exists create new one. #[derive(Message)] pub struct Join { /// Client id pub id: usize, /// Room name pub name: String, } #[derive(Message)] #[derive(Serialize, Deserialize)] pub struct Login { pub username: String, pub password: String } // #[derive(Message)] #[derive(Serialize, Deserialize)] pub struct Register { username: String, email: Option, password: String, password_verify: String } impl actix::Message for Register { type Result = String; } /// `ChatServer` manages chat rooms and responsible for coordinating chat /// session. implementation is super primitive pub struct ChatServer { sessions: HashMap>, // A map from generated random ID to session addr rooms: HashMap>, // A map from room name to set of connectionIDs rng: ThreadRng, } impl Default for ChatServer { fn default() -> ChatServer { // default room let mut rooms = HashMap::new(); rooms.insert("Main".to_owned(), HashSet::new()); ChatServer { sessions: HashMap::new(), rooms: rooms, rng: rand::thread_rng(), } } } impl ChatServer { /// Send message to all users in the room fn send_room_message(&self, room: &str, message: &str, skip_id: usize) { if let Some(sessions) = self.rooms.get(room) { for id in sessions { if *id != skip_id { if let Some(addr) = self.sessions.get(id) { let _ = addr.do_send(WSMessage(message.to_owned())); } } } } } } /// Make actor from `ChatServer` impl Actor for ChatServer { /// We are going to use simple Context, we just need ability to communicate /// with other actors. type Context = Context; } /// Handler for Connect message. /// /// Register new session and assign unique id to this session impl Handler for ChatServer { type Result = usize; fn handle(&mut self, msg: Connect, _: &mut Context) -> Self::Result { println!("Someone joined"); // notify all users in same room self.send_room_message(&"Main".to_owned(), "Someone joined", 0); // register session with random id let id = self.rng.gen::(); self.sessions.insert(id, msg.addr); // auto join session to Main room self.rooms.get_mut(&"Main".to_owned()).unwrap().insert(id); // send id back id } } /// Handler for Disconnect message. impl Handler for ChatServer { type Result = (); fn handle(&mut self, msg: Disconnect, _: &mut Context) { println!("Someone disconnected"); let mut rooms: Vec = Vec::new(); // remove address if self.sessions.remove(&msg.id).is_some() { // remove session from all rooms for (name, sessions) in &mut self.rooms { if sessions.remove(&msg.id) { rooms.push(name.to_owned()); } } } // send message to other users for room in rooms { self.send_room_message(&room, "Someone disconnected", 0); } } } /// Handler for Message message. impl Handler for ChatServer { type Result = (); fn handle(&mut self, msg: ClientMessage, _: &mut Context) { self.send_room_message(&msg.room, msg.msg.as_str(), msg.id); } } /// Handler for `ListRooms` message. impl Handler for ChatServer { type Result = MessageResult; fn handle(&mut self, _: ListRooms, _: &mut Context) -> Self::Result { let mut rooms = Vec::new(); for key in self.rooms.keys() { rooms.push(key.to_owned()) } MessageResult(rooms) } } /// Join room, send disconnect message to old room /// send join message to new room impl Handler for ChatServer { type Result = (); fn handle(&mut self, msg: Join, _: &mut Context) { let Join { id, name } = msg; let mut rooms = Vec::new(); // remove session from all rooms for (n, sessions) in &mut self.rooms { if sessions.remove(&id) { rooms.push(n.to_owned()); } } // send message to other users for room in rooms { self.send_room_message(&room, "Someone disconnected", 0); } if self.rooms.get_mut(&name).is_none() { self.rooms.insert(name.clone(), HashSet::new()); } self.send_room_message(&name, "Someone connected", id); self.rooms.get_mut(&name).unwrap().insert(id); } } impl Handler for ChatServer { type Result = (); fn handle(&mut self, msg: Login, _: &mut Context) { println!("{}", msg.password); } } impl Handler for ChatServer { type Result = MessageResult; fn handle(&mut self, msg: Register, _: &mut Context) -> Self::Result { use actions::user::*; let conn = establish_connection(); // TODO figure out how to return values, and throw errors // Register the new user let user_form = UserForm { name: &msg.username, email: msg.email.as_ref().map(|x| &**x), password_encrypted: &msg.password, preferred_username: None, updated: None }; let inserted_user = User_::create(&conn, user_form).unwrap(); // Return the jwt MessageResult("hi".to_string()) } }