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make i32 and ugly casts
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@ -76,7 +76,7 @@ pub(crate) struct InstanceWorker {
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// that are not the lowest number and thus can't be written to the database yet
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successfuls: BinaryHeap<SendSuccessInfo>,
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// number of activities that currently have a task spawned to send it
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in_flight: i64,
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in_flight: i32,
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}
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impl InstanceWorker {
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@ -127,7 +127,7 @@ impl InstanceWorker {
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// too many in flight
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let need_wait_for_event = (self.in_flight != 0 && self.state.fail_count > 0)
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|| self.successfuls.len() >= MAX_SUCCESSFULS
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|| self.in_flight >= self.federation_worker_config.concurrent_sends_per_instance;
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|| self.in_flight as i64 >= self.federation_worker_config.concurrent_sends_per_instance;
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if need_wait_for_event || self.receive_send_result.len() > MIN_ACTIVITY_SEND_RESULTS_TO_HANDLE
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{
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// if len() > 0 then this does not block and allows us to write to db more often
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@ -145,7 +145,7 @@ impl InstanceWorker {
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{
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// sanity check: calculate next id to send based on the last id and the in flight requests
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let expected_next_id = self.state.last_successful_id.map(|last_successful_id| {
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last_successful_id.0 + (self.successfuls.len() as i64) + self.in_flight + 1
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last_successful_id.0 + (self.successfuls.len() as i64) + self.in_flight as i64 + 1
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});
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// compare to next id based on incrementing
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if expected_next_id != Some(next_id_to_send.0) {
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