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50a72e7a83
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
261 lines
7.2 KiB
Go
261 lines
7.2 KiB
Go
// Copyright 2023 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package assetfs
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import (
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"context"
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"fmt"
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"io"
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"io/fs"
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"net/http"
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"os"
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"path/filepath"
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"sort"
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"time"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/process"
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"code.gitea.io/gitea/modules/util"
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"github.com/fsnotify/fsnotify"
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)
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// Layer represents a layer in a layered asset file-system. It has a name and works like http.FileSystem
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type Layer struct {
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name string
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fs http.FileSystem
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localPath string
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}
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func (l *Layer) Name() string {
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return l.name
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}
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// Open opens the named file. The caller is responsible for closing the file.
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func (l *Layer) Open(name string) (http.File, error) {
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return l.fs.Open(name)
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}
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// Local returns a new Layer with the given name, it serves files from the given local path.
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func Local(name, base string, sub ...string) *Layer {
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// TODO: the old behavior (StaticRootPath might not be absolute), not ideal, just keep the same as before
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// Ideally, the caller should guarantee the base is absolute, guessing a relative path based on the current working directory is unreliable.
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base, err := filepath.Abs(base)
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if err != nil {
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// This should never happen in a real system. If it happens, the user must have already been in trouble: the system is not able to resolve its own paths.
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panic(fmt.Sprintf("Unable to get absolute path for %q: %v", base, err))
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}
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root := util.FilePathJoinAbs(base, sub...)
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return &Layer{name: name, fs: http.Dir(root), localPath: root}
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}
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// Bindata returns a new Layer with the given name, it serves files from the given bindata asset.
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func Bindata(name string, fs http.FileSystem) *Layer {
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return &Layer{name: name, fs: fs}
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}
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// LayeredFS is a layered asset file-system. It works like http.FileSystem, but it can have multiple layers.
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// The first layer is the top layer, and it will be used first.
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// If the file is not found in the top layer, it will be searched in the next layer.
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type LayeredFS struct {
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layers []*Layer
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}
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// Layered returns a new LayeredFS with the given layers. The first layer is the top layer.
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func Layered(layers ...*Layer) *LayeredFS {
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return &LayeredFS{layers: layers}
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}
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// Open opens the named file. The caller is responsible for closing the file.
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func (l *LayeredFS) Open(name string) (http.File, error) {
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for _, layer := range l.layers {
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f, err := layer.Open(name)
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if err == nil || !os.IsNotExist(err) {
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return f, err
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}
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}
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return nil, fs.ErrNotExist
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}
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// ReadFile reads the named file.
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func (l *LayeredFS) ReadFile(elems ...string) ([]byte, error) {
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bs, _, err := l.ReadLayeredFile(elems...)
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return bs, err
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}
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// ReadLayeredFile reads the named file, and returns the layer name.
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func (l *LayeredFS) ReadLayeredFile(elems ...string) ([]byte, string, error) {
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name := util.PathJoinRel(elems...)
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for _, layer := range l.layers {
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f, err := layer.Open(name)
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if os.IsNotExist(err) {
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continue
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} else if err != nil {
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return nil, layer.name, err
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}
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bs, err := io.ReadAll(f)
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_ = f.Close()
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return bs, layer.name, err
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}
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return nil, "", fs.ErrNotExist
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}
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func shouldInclude(info fs.FileInfo, fileMode ...bool) bool {
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if util.CommonSkip(info.Name()) {
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return false
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}
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if len(fileMode) == 0 {
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return true
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} else if len(fileMode) == 1 {
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return fileMode[0] == !info.Mode().IsDir()
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}
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panic("too many arguments for fileMode in shouldInclude")
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}
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func readDir(layer *Layer, name string) ([]fs.FileInfo, error) {
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f, err := layer.Open(name)
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if os.IsNotExist(err) {
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return nil, nil
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} else if err != nil {
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return nil, err
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}
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defer f.Close()
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return f.Readdir(-1)
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}
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// ListFiles lists files/directories in the given directory. The fileMode controls the returned files.
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// * omitted: all files and directories will be returned.
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// * true: only files will be returned.
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// * false: only directories will be returned.
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// The returned files are sorted by name.
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func (l *LayeredFS) ListFiles(name string, fileMode ...bool) ([]string, error) {
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fileMap := map[string]bool{}
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for _, layer := range l.layers {
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infos, err := readDir(layer, name)
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if err != nil {
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return nil, err
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}
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for _, info := range infos {
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if shouldInclude(info, fileMode...) {
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fileMap[info.Name()] = true
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}
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}
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}
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files := make([]string, 0, len(fileMap))
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for file := range fileMap {
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files = append(files, file)
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}
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sort.Strings(files)
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return files, nil
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}
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// ListAllFiles returns files/directories in the given directory, including subdirectories, recursively.
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// The fileMode controls the returned files:
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// * omitted: all files and directories will be returned.
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// * true: only files will be returned.
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// * false: only directories will be returned.
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// The returned files are sorted by name.
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func (l *LayeredFS) ListAllFiles(name string, fileMode ...bool) ([]string, error) {
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return listAllFiles(l.layers, name, fileMode...)
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}
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func listAllFiles(layers []*Layer, name string, fileMode ...bool) ([]string, error) {
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fileMap := map[string]bool{}
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var list func(dir string) error
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list = func(dir string) error {
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for _, layer := range layers {
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infos, err := readDir(layer, dir)
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if err != nil {
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return err
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}
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for _, info := range infos {
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path := util.PathJoinRelX(dir, info.Name())
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if shouldInclude(info, fileMode...) {
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fileMap[path] = true
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}
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if info.IsDir() {
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if err = list(path); err != nil {
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return err
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}
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}
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}
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}
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return nil
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}
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if err := list(name); err != nil {
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return nil, err
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}
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var files []string
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for file := range fileMap {
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files = append(files, file)
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}
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sort.Strings(files)
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return files, nil
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}
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// WatchLocalChanges watches local changes in the file-system. It's used to help to reload assets when the local file-system changes.
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func (l *LayeredFS) WatchLocalChanges(ctx context.Context, callback func()) {
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ctx, _, finished := process.GetManager().AddTypedContext(ctx, "Asset Local FileSystem Watcher", process.SystemProcessType, true)
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defer finished()
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watcher, err := fsnotify.NewWatcher()
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if err != nil {
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log.Error("Unable to create watcher for asset local file-system: %v", err)
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return
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}
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defer watcher.Close()
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for _, layer := range l.layers {
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if layer.localPath == "" {
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continue
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}
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layerDirs, err := listAllFiles([]*Layer{layer}, ".", false)
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if err != nil {
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log.Error("Unable to list directories for asset local file-system %q: %v", layer.localPath, err)
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continue
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}
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for _, dir := range layerDirs {
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if err = watcher.Add(util.FilePathJoinAbs(layer.localPath, dir)); err != nil {
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log.Error("Unable to watch directory %s: %v", dir, err)
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}
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}
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}
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debounce := util.Debounce(100 * time.Millisecond)
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for {
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select {
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case <-ctx.Done():
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return
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case event, ok := <-watcher.Events:
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if !ok {
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return
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}
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log.Trace("Watched asset local file-system had event: %v", event)
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debounce(callback)
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case err, ok := <-watcher.Errors:
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if !ok {
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return
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}
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log.Error("Watched asset local file-system had error: %v", err)
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}
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}
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}
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// GetFileLayerName returns the name of the first-seen layer that contains the given file.
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func (l *LayeredFS) GetFileLayerName(elems ...string) string {
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name := util.PathJoinRel(elems...)
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for _, layer := range l.layers {
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f, err := layer.Open(name)
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if os.IsNotExist(err) {
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continue
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} else if err != nil {
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return ""
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}
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_ = f.Close()
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return layer.name
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}
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return ""
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}
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