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92b715e0f2
* Attempt to prevent the deadlock in the QueueDiskChannel Test again This time we're going to adjust the pause tests to only test the right flag. * Only switch off pushback once we know that we are not pushing anything else * Ensure full redirection occurs * More nicely handle a closed datachan * And handle similar problems in queue_channel_test Signed-off-by: Andrew Thornton <art27@cantab.net>
310 lines
9.3 KiB
Go
310 lines
9.3 KiB
Go
// Copyright 2020 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package queue
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import (
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"context"
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"sync"
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"time"
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"code.gitea.io/gitea/modules/log"
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)
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// PersistableChannelUniqueQueueType is the type for persistable queue
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const PersistableChannelUniqueQueueType Type = "unique-persistable-channel"
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// PersistableChannelUniqueQueueConfiguration is the configuration for a PersistableChannelUniqueQueue
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type PersistableChannelUniqueQueueConfiguration struct {
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Name string
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DataDir string
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BatchLength int
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QueueLength int
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Timeout time.Duration
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MaxAttempts int
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Workers int
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MaxWorkers int
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BlockTimeout time.Duration
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BoostTimeout time.Duration
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BoostWorkers int
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}
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// PersistableChannelUniqueQueue wraps a channel queue and level queue together
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//
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// Please note that this Queue does not guarantee that a particular
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// task cannot be processed twice or more at the same time. Uniqueness is
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// only guaranteed whilst the task is waiting in the queue.
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type PersistableChannelUniqueQueue struct {
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channelQueue *ChannelUniqueQueue
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delayedStarter
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lock sync.Mutex
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closed chan struct{}
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}
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// NewPersistableChannelUniqueQueue creates a wrapped batched channel queue with persistable level queue backend when shutting down
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// This differs from a wrapped queue in that the persistent queue is only used to persist at shutdown/terminate
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func NewPersistableChannelUniqueQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue, error) {
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configInterface, err := toConfig(PersistableChannelUniqueQueueConfiguration{}, cfg)
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if err != nil {
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return nil, err
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}
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config := configInterface.(PersistableChannelUniqueQueueConfiguration)
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queue := &PersistableChannelUniqueQueue{
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closed: make(chan struct{}),
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}
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wrappedHandle := func(data ...Data) (failed []Data) {
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for _, unhandled := range handle(data...) {
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if fail := queue.PushBack(unhandled); fail != nil {
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failed = append(failed, fail)
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}
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}
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return
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}
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channelUniqueQueue, err := NewChannelUniqueQueue(wrappedHandle, ChannelUniqueQueueConfiguration{
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WorkerPoolConfiguration: WorkerPoolConfiguration{
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QueueLength: config.QueueLength,
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BatchLength: config.BatchLength,
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BlockTimeout: config.BlockTimeout,
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BoostTimeout: config.BoostTimeout,
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BoostWorkers: config.BoostWorkers,
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MaxWorkers: config.MaxWorkers,
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},
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Workers: config.Workers,
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Name: config.Name + "-channel",
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}, exemplar)
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if err != nil {
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return nil, err
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}
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// the level backend only needs temporary workers to catch up with the previously dropped work
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levelCfg := LevelUniqueQueueConfiguration{
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ByteFIFOQueueConfiguration: ByteFIFOQueueConfiguration{
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WorkerPoolConfiguration: WorkerPoolConfiguration{
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QueueLength: config.QueueLength,
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BatchLength: config.BatchLength,
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BlockTimeout: 1 * time.Second,
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BoostTimeout: 5 * time.Minute,
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BoostWorkers: 1,
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MaxWorkers: 5,
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},
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Workers: 0,
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Name: config.Name + "-level",
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},
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DataDir: config.DataDir,
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}
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queue.channelQueue = channelUniqueQueue.(*ChannelUniqueQueue)
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levelQueue, err := NewLevelUniqueQueue(func(data ...Data) []Data {
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for _, datum := range data {
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err := queue.Push(datum)
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if err != nil && err != ErrAlreadyInQueue {
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log.Error("Unable push to channelled queue: %v", err)
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}
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}
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return nil
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}, levelCfg, exemplar)
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if err == nil {
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queue.delayedStarter = delayedStarter{
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internal: levelQueue.(*LevelUniqueQueue),
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name: config.Name,
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}
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_ = GetManager().Add(queue, PersistableChannelUniqueQueueType, config, exemplar)
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return queue, nil
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}
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if IsErrInvalidConfiguration(err) {
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// Retrying ain't gonna make this any better...
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return nil, ErrInvalidConfiguration{cfg: cfg}
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}
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queue.delayedStarter = delayedStarter{
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cfg: levelCfg,
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underlying: LevelUniqueQueueType,
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timeout: config.Timeout,
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maxAttempts: config.MaxAttempts,
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name: config.Name,
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}
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_ = GetManager().Add(queue, PersistableChannelUniqueQueueType, config, exemplar)
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return queue, nil
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}
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// Name returns the name of this queue
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func (q *PersistableChannelUniqueQueue) Name() string {
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return q.delayedStarter.name
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}
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// Push will push the indexer data to queue
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func (q *PersistableChannelUniqueQueue) Push(data Data) error {
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return q.PushFunc(data, nil)
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}
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// PushFunc will push the indexer data to queue
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func (q *PersistableChannelUniqueQueue) PushFunc(data Data, fn func() error) error {
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select {
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case <-q.closed:
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return q.internal.(UniqueQueue).PushFunc(data, fn)
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default:
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return q.channelQueue.PushFunc(data, fn)
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}
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}
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// PushBack will push the indexer data to queue
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func (q *PersistableChannelUniqueQueue) PushBack(data Data) error {
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select {
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case <-q.closed:
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if pbr, ok := q.internal.(PushBackable); ok {
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return pbr.PushBack(data)
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}
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return q.internal.Push(data)
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default:
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return q.channelQueue.Push(data)
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}
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}
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// Has will test if the queue has the data
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func (q *PersistableChannelUniqueQueue) Has(data Data) (bool, error) {
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// This is more difficult...
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has, err := q.channelQueue.Has(data)
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if err != nil || has {
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return has, err
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}
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q.lock.Lock()
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defer q.lock.Unlock()
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if q.internal == nil {
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return false, nil
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}
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return q.internal.(UniqueQueue).Has(data)
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}
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// Run starts to run the queue
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func (q *PersistableChannelUniqueQueue) Run(atShutdown, atTerminate func(func())) {
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log.Debug("PersistableChannelUniqueQueue: %s Starting", q.delayedStarter.name)
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q.lock.Lock()
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if q.internal == nil {
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err := q.setInternal(atShutdown, func(data ...Data) []Data {
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for _, datum := range data {
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err := q.Push(datum)
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if err != nil && err != ErrAlreadyInQueue {
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log.Error("Unable push to channelled queue: %v", err)
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}
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}
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return nil
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}, q.channelQueue.exemplar)
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q.lock.Unlock()
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if err != nil {
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log.Fatal("Unable to create internal queue for %s Error: %v", q.Name(), err)
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return
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}
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} else {
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q.lock.Unlock()
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}
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atShutdown(q.Shutdown)
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atTerminate(q.Terminate)
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_ = q.channelQueue.AddWorkers(q.channelQueue.workers, 0)
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if luq, ok := q.internal.(*LevelUniqueQueue); ok && luq.ByteFIFOUniqueQueue.byteFIFO.Len(luq.shutdownCtx) != 0 {
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// Just run the level queue - we shut it down once it's flushed
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go q.internal.Run(func(_ func()) {}, func(_ func()) {})
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go func() {
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_ = q.internal.Flush(0)
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log.Debug("LevelUniqueQueue: %s flushed so shutting down", q.internal.(*LevelUniqueQueue).Name())
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q.internal.(*LevelUniqueQueue).Shutdown()
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GetManager().Remove(q.internal.(*LevelUniqueQueue).qid)
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}()
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} else {
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log.Debug("PersistableChannelUniqueQueue: %s Skipping running the empty level queue", q.delayedStarter.name)
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q.internal.(*LevelUniqueQueue).Shutdown()
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GetManager().Remove(q.internal.(*LevelUniqueQueue).qid)
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}
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}
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// Flush flushes the queue
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func (q *PersistableChannelUniqueQueue) Flush(timeout time.Duration) error {
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return q.channelQueue.Flush(timeout)
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}
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// FlushWithContext flushes the queue
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func (q *PersistableChannelUniqueQueue) FlushWithContext(ctx context.Context) error {
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return q.channelQueue.FlushWithContext(ctx)
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}
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// IsEmpty checks if a queue is empty
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func (q *PersistableChannelUniqueQueue) IsEmpty() bool {
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return q.channelQueue.IsEmpty()
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}
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// IsPaused will return if the pool or queue is paused
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func (q *PersistableChannelUniqueQueue) IsPaused() bool {
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return q.channelQueue.IsPaused()
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}
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// Pause will pause the pool or queue
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func (q *PersistableChannelUniqueQueue) Pause() {
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q.channelQueue.Pause()
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}
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// Resume will resume the pool or queue
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func (q *PersistableChannelUniqueQueue) Resume() {
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q.channelQueue.Resume()
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}
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// IsPausedIsResumed will return a bool indicating if the pool or queue is paused and a channel that will be closed when it is resumed
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func (q *PersistableChannelUniqueQueue) IsPausedIsResumed() (paused, resumed <-chan struct{}) {
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return q.channelQueue.IsPausedIsResumed()
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}
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// Shutdown processing this queue
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func (q *PersistableChannelUniqueQueue) Shutdown() {
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log.Trace("PersistableChannelUniqueQueue: %s Shutting down", q.delayedStarter.name)
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q.lock.Lock()
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select {
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case <-q.closed:
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q.lock.Unlock()
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return
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default:
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if q.internal != nil {
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q.internal.(*LevelUniqueQueue).Shutdown()
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}
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close(q.closed)
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q.lock.Unlock()
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}
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log.Trace("PersistableChannelUniqueQueue: %s Cancelling pools", q.delayedStarter.name)
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q.internal.(*LevelUniqueQueue).baseCtxCancel()
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q.channelQueue.baseCtxCancel()
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log.Trace("PersistableChannelUniqueQueue: %s Waiting til done", q.delayedStarter.name)
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q.channelQueue.Wait()
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q.internal.(*LevelUniqueQueue).Wait()
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// Redirect all remaining data in the chan to the internal channel
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close(q.channelQueue.dataChan)
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log.Trace("PersistableChannelUniqueQueue: %s Redirecting remaining data", q.delayedStarter.name)
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for data := range q.channelQueue.dataChan {
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_ = q.internal.Push(data)
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}
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log.Trace("PersistableChannelUniqueQueue: %s Done Redirecting remaining data", q.delayedStarter.name)
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log.Debug("PersistableChannelUniqueQueue: %s Shutdown", q.delayedStarter.name)
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}
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// Terminate this queue and close the queue
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func (q *PersistableChannelUniqueQueue) Terminate() {
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log.Trace("PersistableChannelUniqueQueue: %s Terminating", q.delayedStarter.name)
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q.Shutdown()
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q.lock.Lock()
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defer q.lock.Unlock()
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if q.internal != nil {
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q.internal.(*LevelUniqueQueue).Terminate()
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}
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log.Debug("PersistableChannelUniqueQueue: %s Terminated", q.delayedStarter.name)
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}
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func init() {
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queuesMap[PersistableChannelUniqueQueueType] = NewPersistableChannelUniqueQueue
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}
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