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# ⚠️ Breaking Many deprecated queue config options are removed (actually, they should have been removed in 1.18/1.19). If you see the fatal message when starting Gitea: "Please update your app.ini to remove deprecated config options", please follow the error messages to remove these options from your app.ini. Example: ``` 2023/05/06 19:39:22 [E] Removed queue option: `[indexer].ISSUE_INDEXER_QUEUE_TYPE`. Use new options in `[queue.issue_indexer]` 2023/05/06 19:39:22 [E] Removed queue option: `[indexer].UPDATE_BUFFER_LEN`. Use new options in `[queue.issue_indexer]` 2023/05/06 19:39:22 [F] Please update your app.ini to remove deprecated config options ``` Many options in `[queue]` are are dropped, including: `WRAP_IF_NECESSARY`, `MAX_ATTEMPTS`, `TIMEOUT`, `WORKERS`, `BLOCK_TIMEOUT`, `BOOST_TIMEOUT`, `BOOST_WORKERS`, they can be removed from app.ini. # The problem The old queue package has some legacy problems: * complexity: I doubt few people could tell how it works. * maintainability: Too many channels and mutex/cond are mixed together, too many different structs/interfaces depends each other. * stability: due to the complexity & maintainability, sometimes there are strange bugs and difficult to debug, and some code doesn't have test (indeed some code is difficult to test because a lot of things are mixed together). * general applicability: although it is called "queue", its behavior is not a well-known queue. * scalability: it doesn't seem easy to make it work with a cluster without breaking its behaviors. It came from some very old code to "avoid breaking", however, its technical debt is too heavy now. It's a good time to introduce a better "queue" package. # The new queue package It keeps using old config and concept as much as possible. * It only contains two major kinds of concepts: * The "base queue": channel, levelqueue, redis * They have the same abstraction, the same interface, and they are tested by the same testing code. * The "WokerPoolQueue", it uses the "base queue" to provide "worker pool" function, calls the "handler" to process the data in the base queue. * The new code doesn't do "PushBack" * Think about a queue with many workers, the "PushBack" can't guarantee the order for re-queued unhandled items, so in new code it just does "normal push" * The new code doesn't do "pause/resume" * The "pause/resume" was designed to handle some handler's failure: eg: document indexer (elasticsearch) is down * If a queue is paused for long time, either the producers blocks or the new items are dropped. * The new code doesn't do such "pause/resume" trick, it's not a common queue's behavior and it doesn't help much. * If there are unhandled items, the "push" function just blocks for a few seconds and then re-queue them and retry. * The new code doesn't do "worker booster" * Gitea's queue's handlers are light functions, the cost is only the go-routine, so it doesn't make sense to "boost" them. * The new code only use "max worker number" to limit the concurrent workers. * The new "Push" never blocks forever * Instead of creating more and more blocking goroutines, return an error is more friendly to the server and to the end user. There are more details in code comments: eg: the "Flush" problem, the strange "code.index" hanging problem, the "immediate" queue problem. Almost ready for review. TODO: * [x] add some necessary comments during review * [x] add some more tests if necessary * [x] update documents and config options * [x] test max worker / active worker * [x] re-run the CI tasks to see whether any test is flaky * [x] improve the `handleOldLengthConfiguration` to provide more friendly messages * [x] fine tune default config values (eg: length?) ## Code coverage: ![image](https://user-images.githubusercontent.com/2114189/236620635-55576955-f95d-4810-b12f-879026a3afdf.png)
261 lines
7.8 KiB
Go
261 lines
7.8 KiB
Go
// Copyright 2023 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package queue
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import (
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"context"
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"strconv"
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"sync"
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"testing"
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"time"
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"code.gitea.io/gitea/modules/setting"
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"github.com/stretchr/testify/assert"
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)
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func runWorkerPoolQueue[T any](q *WorkerPoolQueue[T]) func() {
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var stop func()
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started := make(chan struct{})
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stopped := make(chan struct{})
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go func() {
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q.Run(func(f func()) { stop = f; close(started) }, nil)
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close(stopped)
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}()
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<-started
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return func() {
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stop()
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<-stopped
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}
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}
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func TestWorkerPoolQueueUnhandled(t *testing.T) {
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oldUnhandledItemRequeueDuration := unhandledItemRequeueDuration.Load()
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unhandledItemRequeueDuration.Store(0)
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defer unhandledItemRequeueDuration.Store(oldUnhandledItemRequeueDuration)
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mu := sync.Mutex{}
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test := func(t *testing.T, queueSetting setting.QueueSettings) {
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queueSetting.Length = 100
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queueSetting.Type = "channel"
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queueSetting.Datadir = t.TempDir() + "/test-queue"
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m := map[int]int{}
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// odds are handled once, evens are handled twice
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handler := func(items ...int) (unhandled []int) {
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testRecorder.Record("handle:%v", items)
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for _, item := range items {
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mu.Lock()
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if item%2 == 0 && m[item] == 0 {
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unhandled = append(unhandled, item)
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}
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m[item]++
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mu.Unlock()
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}
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return unhandled
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}
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q, _ := NewWorkerPoolQueueBySetting("test-workpoolqueue", queueSetting, handler, false)
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stop := runWorkerPoolQueue(q)
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for i := 0; i < queueSetting.Length; i++ {
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testRecorder.Record("push:%v", i)
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assert.NoError(t, q.Push(i))
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}
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assert.NoError(t, q.FlushWithContext(context.Background(), 0))
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stop()
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ok := true
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for i := 0; i < queueSetting.Length; i++ {
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if i%2 == 0 {
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ok = ok && assert.EqualValues(t, 2, m[i], "test %s: item %d", t.Name(), i)
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} else {
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ok = ok && assert.EqualValues(t, 1, m[i], "test %s: item %d", t.Name(), i)
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}
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}
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if !ok {
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t.Logf("m: %v", m)
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t.Logf("records: %v", testRecorder.Records())
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}
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testRecorder.Reset()
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}
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runCount := 2 // we can run these tests even hundreds times to see its stability
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t.Run("1/1", func(t *testing.T) {
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for i := 0; i < runCount; i++ {
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test(t, setting.QueueSettings{BatchLength: 1, MaxWorkers: 1})
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}
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})
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t.Run("3/1", func(t *testing.T) {
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for i := 0; i < runCount; i++ {
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test(t, setting.QueueSettings{BatchLength: 3, MaxWorkers: 1})
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}
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})
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t.Run("4/5", func(t *testing.T) {
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for i := 0; i < runCount; i++ {
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test(t, setting.QueueSettings{BatchLength: 4, MaxWorkers: 5})
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}
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})
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}
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func TestWorkerPoolQueuePersistence(t *testing.T) {
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runCount := 2 // we can run these tests even hundreds times to see its stability
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t.Run("1/1", func(t *testing.T) {
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for i := 0; i < runCount; i++ {
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testWorkerPoolQueuePersistence(t, setting.QueueSettings{BatchLength: 1, MaxWorkers: 1, Length: 100})
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}
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})
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t.Run("3/1", func(t *testing.T) {
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for i := 0; i < runCount; i++ {
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testWorkerPoolQueuePersistence(t, setting.QueueSettings{BatchLength: 3, MaxWorkers: 1, Length: 100})
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}
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})
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t.Run("4/5", func(t *testing.T) {
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for i := 0; i < runCount; i++ {
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testWorkerPoolQueuePersistence(t, setting.QueueSettings{BatchLength: 4, MaxWorkers: 5, Length: 100})
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}
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})
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}
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func testWorkerPoolQueuePersistence(t *testing.T, queueSetting setting.QueueSettings) {
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testCount := queueSetting.Length
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queueSetting.Type = "level"
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queueSetting.Datadir = t.TempDir() + "/test-queue"
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mu := sync.Mutex{}
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var tasksQ1, tasksQ2 []string
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q1 := func() {
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startWhenAllReady := make(chan struct{}) // only start data consuming when the "testCount" tasks are all pushed into queue
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stopAt20Shutdown := make(chan struct{}) // stop and shutdown at the 20th item
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testHandler := func(data ...string) []string {
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<-startWhenAllReady
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time.Sleep(10 * time.Millisecond)
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for _, s := range data {
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mu.Lock()
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tasksQ1 = append(tasksQ1, s)
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mu.Unlock()
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if s == "task-20" {
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close(stopAt20Shutdown)
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}
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}
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return nil
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}
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q, _ := NewWorkerPoolQueueBySetting("pr_patch_checker_test", queueSetting, testHandler, true)
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stop := runWorkerPoolQueue(q)
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for i := 0; i < testCount; i++ {
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_ = q.Push("task-" + strconv.Itoa(i))
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}
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close(startWhenAllReady)
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<-stopAt20Shutdown // it's possible to have more than 20 tasks executed
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stop()
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}
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q1() // run some tasks and shutdown at an intermediate point
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time.Sleep(100 * time.Millisecond) // because the handler in q1 has a slight delay, we need to wait for it to finish
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q2 := func() {
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testHandler := func(data ...string) []string {
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for _, s := range data {
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mu.Lock()
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tasksQ2 = append(tasksQ2, s)
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mu.Unlock()
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}
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return nil
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}
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q, _ := NewWorkerPoolQueueBySetting("pr_patch_checker_test", queueSetting, testHandler, true)
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stop := runWorkerPoolQueue(q)
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assert.NoError(t, q.FlushWithContext(context.Background(), 0))
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stop()
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}
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q2() // restart the queue to continue to execute the tasks in it
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assert.NotZero(t, len(tasksQ1))
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assert.NotZero(t, len(tasksQ2))
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assert.EqualValues(t, testCount, len(tasksQ1)+len(tasksQ2))
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}
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func TestWorkerPoolQueueActiveWorkers(t *testing.T) {
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oldWorkerIdleDuration := workerIdleDuration
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workerIdleDuration = 300 * time.Millisecond
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defer func() {
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workerIdleDuration = oldWorkerIdleDuration
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}()
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handler := func(items ...int) (unhandled []int) {
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time.Sleep(100 * time.Millisecond)
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return nil
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}
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q, _ := NewWorkerPoolQueueBySetting("test-workpoolqueue", setting.QueueSettings{Type: "channel", BatchLength: 1, MaxWorkers: 1, Length: 100}, handler, false)
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stop := runWorkerPoolQueue(q)
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for i := 0; i < 5; i++ {
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assert.NoError(t, q.Push(i))
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}
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time.Sleep(50 * time.Millisecond)
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assert.EqualValues(t, 1, q.GetWorkerNumber())
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assert.EqualValues(t, 1, q.GetWorkerActiveNumber())
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time.Sleep(500 * time.Millisecond)
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assert.EqualValues(t, 1, q.GetWorkerNumber())
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assert.EqualValues(t, 0, q.GetWorkerActiveNumber())
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time.Sleep(workerIdleDuration)
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assert.EqualValues(t, 1, q.GetWorkerNumber()) // there is at least one worker after the queue begins working
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stop()
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q, _ = NewWorkerPoolQueueBySetting("test-workpoolqueue", setting.QueueSettings{Type: "channel", BatchLength: 1, MaxWorkers: 3, Length: 100}, handler, false)
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stop = runWorkerPoolQueue(q)
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for i := 0; i < 15; i++ {
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assert.NoError(t, q.Push(i))
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}
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time.Sleep(50 * time.Millisecond)
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assert.EqualValues(t, 3, q.GetWorkerNumber())
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assert.EqualValues(t, 3, q.GetWorkerActiveNumber())
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time.Sleep(500 * time.Millisecond)
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assert.EqualValues(t, 3, q.GetWorkerNumber())
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assert.EqualValues(t, 0, q.GetWorkerActiveNumber())
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time.Sleep(workerIdleDuration)
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assert.EqualValues(t, 1, q.GetWorkerNumber()) // there is at least one worker after the queue begins working
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stop()
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}
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func TestWorkerPoolQueueShutdown(t *testing.T) {
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oldUnhandledItemRequeueDuration := unhandledItemRequeueDuration.Load()
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unhandledItemRequeueDuration.Store(int64(100 * time.Millisecond))
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defer unhandledItemRequeueDuration.Store(oldUnhandledItemRequeueDuration)
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// simulate a slow handler, it doesn't handle any item (all items will be pushed back to the queue)
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handlerCalled := make(chan struct{})
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handler := func(items ...int) (unhandled []int) {
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if items[0] == 0 {
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close(handlerCalled)
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}
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time.Sleep(100 * time.Millisecond)
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return items
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}
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qs := setting.QueueSettings{Type: "level", Datadir: t.TempDir() + "/queue", BatchLength: 3, MaxWorkers: 4, Length: 20}
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q, _ := NewWorkerPoolQueueBySetting("test-workpoolqueue", qs, handler, false)
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stop := runWorkerPoolQueue(q)
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for i := 0; i < qs.Length; i++ {
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assert.NoError(t, q.Push(i))
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}
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<-handlerCalled
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time.Sleep(50 * time.Millisecond) // wait for a while to make sure all workers are active
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assert.EqualValues(t, 4, q.GetWorkerActiveNumber())
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stop() // stop triggers shutdown
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assert.EqualValues(t, 0, q.GetWorkerActiveNumber())
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// no item was ever handled, so we still get all of them again
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q, _ = NewWorkerPoolQueueBySetting("test-workpoolqueue", qs, handler, false)
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assert.EqualValues(t, 20, q.GetQueueItemNumber())
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}
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