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Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback. Backport #21200, Close #21199
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parent
be5411d6b5
commit
e79a10793f
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@ -41,14 +41,14 @@ func NewLocaleStore() *LocaleStore {
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}
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// AddLocaleByIni adds locale by ini into the store
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func (ls *LocaleStore) AddLocaleByIni(langName, langDesc string, localeFile interface{}, otherLocaleFiles ...interface{}) error {
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func (ls *LocaleStore) AddLocaleByIni(langName, langDesc string, source, moreSource []byte) error {
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if _, ok := ls.localeMap[langName]; ok {
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return ErrLocaleAlreadyExist
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}
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iniFile, err := ini.LoadSources(ini.LoadOptions{
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IgnoreInlineComment: true,
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UnescapeValueCommentSymbols: true,
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}, localeFile, otherLocaleFiles...)
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}, source, moreSource)
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if err == nil {
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iniFile.BlockMode = false
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lc := &locale{store: ls, langName: langName, langDesc: langDesc, messages: iniFile}
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@ -10,7 +10,7 @@ import (
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"github.com/stretchr/testify/assert"
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)
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func Test_Tr(t *testing.T) {
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func TestLocaleStore(t *testing.T) {
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testData1 := []byte(`
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.dot.name = Dot Name
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fmt = %[1]s %[2]s
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@ -28,8 +28,8 @@ sub = Changed Sub String
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`)
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ls := NewLocaleStore()
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assert.NoError(t, ls.AddLocaleByIni("lang1", "Lang1", testData1))
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assert.NoError(t, ls.AddLocaleByIni("lang2", "Lang2", testData2))
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assert.NoError(t, ls.AddLocaleByIni("lang1", "Lang1", testData1, nil))
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assert.NoError(t, ls.AddLocaleByIni("lang2", "Lang2", testData2, nil))
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ls.SetDefaultLang("lang1")
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result := ls.Tr("lang1", "fmt", "a", "b")
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@ -54,3 +54,21 @@ sub = Changed Sub String
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assert.Equal(t, []string{"lang1", "lang2"}, langs)
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assert.Equal(t, []string{"Lang1", "Lang2"}, descs)
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}
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func TestLocaleStoreMoreSource(t *testing.T) {
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testData1 := []byte(`
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a=11
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b=12
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`)
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testData2 := []byte(`
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b=21
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c=22
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`)
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ls := NewLocaleStore()
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assert.NoError(t, ls.AddLocaleByIni("lang1", "Lang1", testData1, testData2))
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assert.Equal(t, "11", ls.Tr("lang1", "a"))
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assert.Equal(t, "21", ls.Tr("lang1", "b"))
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assert.Equal(t, "22", ls.Tr("lang1", "c"))
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}
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@ -60,9 +60,9 @@ func InitLocales() {
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log.Fatal("Failed to list locale files: %v", err)
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}
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localFiles := make(map[string][]byte, len(localeNames))
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localeData := make(map[string][]byte, len(localeNames))
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for _, name := range localeNames {
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localFiles[name], err = options.Locale(name)
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localeData[name], err = options.Locale(name)
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if err != nil {
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log.Fatal("Failed to load %s locale file. %v", name, err)
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}
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@ -75,8 +75,16 @@ func InitLocales() {
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matcher = language.NewMatcher(supportedTags)
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for i := range setting.Names {
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var localeDataBase []byte
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if i == 0 && setting.Langs[0] != "en-US" {
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// Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback.
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localeDataBase = localeData["locale_en-US.ini"]
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if localeDataBase == nil {
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log.Fatal("Failed to load locale_en-US.ini file.")
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}
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}
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key := "locale_" + setting.Langs[i] + ".ini"
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if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localFiles[key]); err != nil {
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if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localeDataBase, localeData[key]); err != nil {
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log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
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}
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}
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