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Allow dev i18n to be more concurrent (#20159)
The recent changes to add live-reloading to the i18n translation files made the i18n code totally non-concurrent when using dev. This will make discovering other concurrency related issues far more difficult. This PR fixes these, adds some more comments to the code and slightly restructures a few functions. Signed-off-by: Andrew Thornton <art27@cantab.net>
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33f6f91008
commit
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@ -25,9 +25,13 @@ var (
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)
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type locale struct {
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// This mutex will be set if we have live-reload enabled (e.g. dev mode)
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reloadMu *sync.RWMutex
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store *LocaleStore
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langName string
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textMap map[int]string // the map key (idx) is generated by store's textIdxMap
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idxToMsgMap map[int]string // the map idx is generated by store's trKeyToIdxMap
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sourceFileName string
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sourceFileInfo os.FileInfo
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@ -35,147 +39,238 @@ type locale struct {
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}
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type LocaleStore struct {
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reloadMu *sync.Mutex // for non-prod(dev), use a mutex for live-reload. for prod, no mutex, no live-reload.
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// This mutex will be set if we have live-reload enabled (e.g. dev mode)
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reloadMu *sync.RWMutex
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langNames []string
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langDescs []string
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localeMap map[string]*locale
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textIdxMap map[string]int
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// this needs to be locked when live-reloading
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trKeyToIdxMap map[string]int
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defaultLang string
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}
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func NewLocaleStore(isProd bool) *LocaleStore {
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ls := &LocaleStore{localeMap: make(map[string]*locale), textIdxMap: make(map[string]int)}
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store := &LocaleStore{localeMap: make(map[string]*locale), trKeyToIdxMap: make(map[string]int)}
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if !isProd {
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ls.reloadMu = &sync.Mutex{}
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store.reloadMu = &sync.RWMutex{}
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}
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return ls
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return store
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}
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// AddLocaleByIni adds locale by ini into the store
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// if source is a string, then the file is loaded. in dev mode, the file can be live-reloaded
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// if source is a string, then the file is loaded. In dev mode, this file will be checked for live-reloading
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// if source is a []byte, then the content is used
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func (ls *LocaleStore) AddLocaleByIni(langName, langDesc string, source interface{}) error {
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if _, ok := ls.localeMap[langName]; ok {
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// Note: this is not concurrent safe
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func (store *LocaleStore) AddLocaleByIni(langName, langDesc string, source interface{}) error {
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if _, ok := store.localeMap[langName]; ok {
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return ErrLocaleAlreadyExist
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}
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lc := &locale{store: ls, langName: langName}
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l := &locale{store: store, langName: langName}
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if store.reloadMu != nil {
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l.reloadMu = &sync.RWMutex{}
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l.reloadMu.Lock() // Arguably this is not necessary as AddLocaleByIni isn't concurrent safe - but for consistency we do this
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defer l.reloadMu.Unlock()
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}
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if fileName, ok := source.(string); ok {
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lc.sourceFileName = fileName
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lc.sourceFileInfo, _ = os.Stat(fileName) // live-reload only works for regular files. the error can be ignored
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l.sourceFileName = fileName
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l.sourceFileInfo, _ = os.Stat(fileName) // live-reload only works for regular files. the error can be ignored
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}
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ls.langNames = append(ls.langNames, langName)
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ls.langDescs = append(ls.langDescs, langDesc)
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ls.localeMap[lc.langName] = lc
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return ls.reloadLocaleByIni(langName, source)
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var err error
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l.idxToMsgMap, err = store.readIniToIdxToMsgMap(source)
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if err != nil {
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return err
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}
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func (ls *LocaleStore) reloadLocaleByIni(langName string, source interface{}) error {
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store.langNames = append(store.langNames, langName)
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store.langDescs = append(store.langDescs, langDesc)
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store.localeMap[l.langName] = l
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return nil
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}
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// readIniToIdxToMsgMap will read a provided ini and creates an idxToMsgMap
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func (store *LocaleStore) readIniToIdxToMsgMap(source interface{}) (map[int]string, error) {
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iniFile, err := ini.LoadSources(ini.LoadOptions{
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IgnoreInlineComment: true,
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UnescapeValueCommentSymbols: true,
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}, source)
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if err != nil {
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return fmt.Errorf("unable to load ini: %w", err)
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return nil, fmt.Errorf("unable to load ini: %w", err)
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}
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iniFile.BlockMode = false
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lc := ls.localeMap[langName]
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lc.textMap = make(map[int]string)
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idxToMsgMap := make(map[int]string)
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if store.reloadMu != nil {
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store.reloadMu.Lock()
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defer store.reloadMu.Unlock()
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}
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for _, section := range iniFile.Sections() {
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for _, key := range section.Keys() {
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var trKey string
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if section.Name() == "" || section.Name() == "DEFAULT" {
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trKey = key.Name()
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} else {
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trKey = section.Name() + "." + key.Name()
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}
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textIdx, ok := ls.textIdxMap[trKey]
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// Instead of storing the key strings in multiple different maps we compute a idx which will act as numeric code for key
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// This reduces the size of the locale idxToMsgMaps
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idx, ok := store.trKeyToIdxMap[trKey]
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if !ok {
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textIdx = len(ls.textIdxMap)
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ls.textIdxMap[trKey] = textIdx
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idx = len(store.trKeyToIdxMap)
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store.trKeyToIdxMap[trKey] = idx
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}
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lc.textMap[textIdx] = key.Value()
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idxToMsgMap[idx] = key.Value()
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}
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}
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iniFile = nil
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return nil
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return idxToMsgMap, nil
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}
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func (ls *LocaleStore) HasLang(langName string) bool {
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_, ok := ls.localeMap[langName]
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func (store *LocaleStore) idxForTrKey(trKey string) (int, bool) {
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if store.reloadMu != nil {
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store.reloadMu.RLock()
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defer store.reloadMu.RUnlock()
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}
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idx, ok := store.trKeyToIdxMap[trKey]
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return idx, ok
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}
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// HasLang reports if a language is available in the store
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func (store *LocaleStore) HasLang(langName string) bool {
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_, ok := store.localeMap[langName]
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return ok
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}
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func (ls *LocaleStore) ListLangNameDesc() (names, desc []string) {
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return ls.langNames, ls.langDescs
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// ListLangNameDesc reports if a language available in the store
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func (store *LocaleStore) ListLangNameDesc() (names, desc []string) {
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return store.langNames, store.langDescs
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}
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// SetDefaultLang sets default language as a fallback
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func (ls *LocaleStore) SetDefaultLang(lang string) {
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ls.defaultLang = lang
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func (store *LocaleStore) SetDefaultLang(lang string) {
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store.defaultLang = lang
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}
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// Tr translates content to target language. fall back to default language.
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func (ls *LocaleStore) Tr(lang, trKey string, trArgs ...interface{}) string {
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l, ok := ls.localeMap[lang]
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func (store *LocaleStore) Tr(lang, trKey string, trArgs ...interface{}) string {
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l, ok := store.localeMap[lang]
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if !ok {
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l, ok = ls.localeMap[ls.defaultLang]
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l, ok = store.localeMap[store.defaultLang]
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}
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if ok {
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return l.Tr(trKey, trArgs...)
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}
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return trKey
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}
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// reloadIfNeeded will check if the locale needs to be reloaded
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// this function will assume that the l.reloadMu has been RLocked if it already exists
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func (l *locale) reloadIfNeeded() {
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if l.reloadMu == nil {
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return
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}
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now := time.Now()
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if now.Sub(l.lastReloadCheckTime) < time.Second || l.sourceFileInfo == nil || l.sourceFileName == "" {
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return
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}
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l.reloadMu.RUnlock()
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l.reloadMu.Lock() // (NOTE: a pre-emption can occur between these two locks so we need to recheck)
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defer l.reloadMu.RLock()
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defer l.reloadMu.Unlock()
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if now.Sub(l.lastReloadCheckTime) < time.Second || l.sourceFileInfo == nil || l.sourceFileName == "" {
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return
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}
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l.lastReloadCheckTime = now
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sourceFileInfo, err := os.Stat(l.sourceFileName)
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if err != nil || sourceFileInfo.ModTime().Equal(l.sourceFileInfo.ModTime()) {
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return
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}
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idxToMsgMap, err := l.store.readIniToIdxToMsgMap(l.sourceFileName)
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if err == nil {
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l.idxToMsgMap = idxToMsgMap
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} else {
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log.Error("Unable to live-reload the locale file %q, err: %v", l.sourceFileName, err)
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}
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// We will set the sourceFileInfo to this file to prevent repeated attempts to re-load this broken file
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l.sourceFileInfo = sourceFileInfo
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}
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// Tr translates content to locale language. fall back to default language.
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func (l *locale) Tr(trKey string, trArgs ...interface{}) string {
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if l.store.reloadMu != nil {
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l.store.reloadMu.Lock()
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defer l.store.reloadMu.Unlock()
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now := time.Now()
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if now.Sub(l.lastReloadCheckTime) >= time.Second && l.sourceFileInfo != nil && l.sourceFileName != "" {
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l.lastReloadCheckTime = now
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if sourceFileInfo, err := os.Stat(l.sourceFileName); err == nil && !sourceFileInfo.ModTime().Equal(l.sourceFileInfo.ModTime()) {
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if err = l.store.reloadLocaleByIni(l.langName, l.sourceFileName); err == nil {
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l.sourceFileInfo = sourceFileInfo
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} else {
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log.Error("unable to live-reload the locale file %q, err: %v", l.sourceFileName, err)
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}
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}
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}
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if l.reloadMu != nil {
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l.reloadMu.RLock()
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defer l.reloadMu.RUnlock()
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l.reloadIfNeeded()
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}
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msg, _ := l.tryTr(trKey, trArgs...)
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return msg
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}
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func (l *locale) tryTr(trKey string, trArgs ...interface{}) (msg string, found bool) {
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trMsg := trKey
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textIdx, ok := l.store.textIdxMap[trKey]
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// convert the provided trKey to a common idx from the store
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idx, ok := l.store.idxForTrKey(trKey)
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if ok {
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if msg, found = l.textMap[textIdx]; found {
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trMsg = msg // use current translation
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if msg, found = l.idxToMsgMap[idx]; found {
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trMsg = msg // use the translation that we have found
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} else if l.langName != l.store.defaultLang {
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// No translation available in our current language... fallback to the default language
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// Attempt to get the default language from the locale store
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if def, ok := l.store.localeMap[l.store.defaultLang]; ok {
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return def.tryTr(trKey, trArgs...)
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if def.reloadMu != nil {
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def.reloadMu.RLock()
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def.reloadIfNeeded()
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}
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if msg, found = def.idxToMsgMap[idx]; found {
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trMsg = msg // use the translation that we have found
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}
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if def.reloadMu != nil {
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def.reloadMu.RUnlock()
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}
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}
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} else if !setting.IsProd {
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log.Error("missing i18n translation key: %q", trKey)
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}
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}
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if len(trArgs) > 0 {
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if !found && !setting.IsProd {
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log.Error("missing i18n translation key: %q", trKey)
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}
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if len(trArgs) == 0 {
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return trMsg, found
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}
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fmtArgs := make([]interface{}, 0, len(trArgs))
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for _, arg := range trArgs {
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val := reflect.ValueOf(arg)
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if val.Kind() == reflect.Slice {
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// before, it can accept Tr(lang, key, a, [b, c], d, [e, f]) as Sprintf(msg, a, b, c, d, e, f), it's an unstable behavior
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// now, we restrict the strange behavior and only support:
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// Previously, we would accept Tr(lang, key, a, [b, c], d, [e, f]) as Sprintf(msg, a, b, c, d, e, f)
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// but this is an unstable behavior.
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//
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// So we restrict the accepted arguments to either:
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//
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// 1. Tr(lang, key, [slice-items]) as Sprintf(msg, items...)
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// 2. Tr(lang, key, args...) as Sprintf(msg, args...)
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if len(trArgs) == 1 {
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@ -190,10 +285,9 @@ func (l *locale) tryTr(trKey string, trArgs ...interface{}) (msg string, found b
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fmtArgs = append(fmtArgs, arg)
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}
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}
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return fmt.Sprintf(trMsg, fmtArgs...), found
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}
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return trMsg, found
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}
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// ResetDefaultLocales resets the current default locales
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// NOTE: this is not synchronized
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