This fixes a race condition bug where keys could be regenerated
post-federation, causing activities and HTTP signatures from an user to
be dropped due to key differences.
Current FedSocket implementation has a bunch of problems. It doesn't
have proper error handling (in case of an error the server just doesn't
respond until the connection is closed, while the client doesn't match
any error messages and just assumes there has been an error after 15s)
and the code is full of bad descisions (see: fetch registry which uses
uuids for no reason and waits for a response by recursively querying a
ets table until the value changes, or double JSON encoding).
Sometime ago I almost completed rewriting fedsockets from scrach to
adress these issues. However, while doing so, I realized that fedsockets
are just too overkill for what they were trying to accomplish, which is
reduce the overhead of federation by not signing every message.
This could be done without reimplementing failure states and endpoint
logic we already have with HTTP by, for example, using TLS cert auth,
or switching to a more performant signature algorithm. I opened
https://git.pleroma.social/pleroma/pleroma/-/issues/2262 for further
discussion on alternatives to fedsockets.
From discussions I had with other Pleroma developers it seems like they
would approve the descision to remove them as well,
therefore I am submitting this patch.
Almost all AP servers return their key ID as the actor URI with #main-key
added. Hubzilla, which doesn't, uses a URL which refers to the actor
anyway, so worst case, Hubzilla users get refetched.